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Silent hunter 3 commander
Silent hunter 3 commander








silent hunter 3 commander silent hunter 3 commander

Ubisoft, Silent Hunter development team, ĬaptainCox, leovampire, the modders at Submarine Sim Central, tater, Anvart, Bando, WEBSTER, maikarant, Jace11, WilhelmTell, lurbz, Sansal, longam, PepsiCan, UBOAT234, Digital_Trucker, DirtyHarr圓033, Kaleun_Endrass, sergbuto, SquareSteelBar, sober, jaketoox, reallydedpoet, swdw, nautilus42, nvdrifter, kapitan_zur_see, DeepIron, panthercules, l3th4l, Laffertytig, alamwuhk2a, privateer, g_BonE, Ducimus, lurker_hlb3, haegemon, wildchild, urfisch, LukeFF, ref, kikn79, WernerSobe, Redwine, GuillermoZS, keltos01, Mikhayl, Kriller2, DrBeast, jimbob, Rubini, M. Please rebase before submitting, provide test coverage, and ensure the AppVeyor build passes. Using a dynamically compiled controller assembly As such, you need to configure the container before being able to use the parsers. The file parsers are developed with dependency injection for IServiceCollection in mind, allowing you to inject the parsers in your own code base. If you do not care much about this, simply use the precompiled package. Which method you choose depends on how you wish to distribute your application. This enabled modders to modify the controller templates, after which S3D would be able to use the new templates. S3D specifically uses the dynamic controller assembly.

  • Using a precompiled controller assembly.
  • Using a dynamically compiled controller assembly.
  • There are two ways to configure the parsers: If you have updated/added/improved controllers, please submit a PR. This is due some refactoring done to make it more usuable in open source context. Important: this is not fully backward compatible with S3D's controller templates that were released in 2009. This repository only covers the parsing logic and controller templates, but time permitted I will try to release S3D source code too in the future. Fast forward to today - for posterity sake - I took some time to clean up the old code base and release it for everyone to use.

    silent hunter 3 commander

    Back then, I used some proprietary code to do so (from my own business). Over a decade ago, I wrote a popular modding application called S3D ( ) for Silent Hunter game files.

  • Dynamic code compiler (for controller templates).
  • Silent Hunter game file parsers (with extensions.









  • Silent hunter 3 commander